I'm a dual Canadian-German citizen, avid snowboarder, airsoft player, and game designer trying to push the boundaries of
interactive entertainment. I'm currently earning my bachelors degree in game design at Hanze UAS in Groningen. You
can find regular updates on my current work listed below.
Early Life - 2000
As a child I was exposed to video games on the Nintendo 64 from my sisters playing games like Mario
Party and GoldenEye 007.
First Career - 2013
I became an Electricican and pursued an apprenticeship for four
and a half years becoming a Red Seal Endorsed Journeyman Electrician.
Reflection - 2018
I began to think about what I wanted to do going forward into my life, I realized that I loved games and the
experiences they convey.
Current Life - 2019
I made the decision to move across the globe to Groningen and begin my education in game design, I hope to
enter the industry soon.
Listed below is a selection of my current work including game design documents, game prototypes, level designs, 3D environments, and 3D models.
FORCES Short Film - Blackmagic Camera, 2021 - Skills: Storytelling, directing, visual communication and film production
CUBOID Game Logic, Variables and Player Analytics - Dreams Engine, 2021 - Skills: Game and systems design with node based programming
CUBOID Developer Diary - Dreams Engine, 2021 - Skills: Game, level and systems design
CUBOID Game Design Document - Microsoft Word, 2021 - Skills: Entertainment game design
NectAR Smartphone Application - Unity Engine, 2021 - Skills: Application design and game research